Learning Steps
Blockus Distributed Gaming System: Learning Journey π
π― Project Learning Objectives
Technical Skills Checklist
- Distributed System Architecture
- What Iβll Learn:
- Design principles of distributed systems
- Communication patterns between microservices
- Event-driven architecture fundamentals
- What Iβll Learn:
- Apache Kafka Deep Dive
- What Iβll Learn:
- Message queuing concepts
- Kafka topic design
- Real-time event streaming
- Learning Resources:
- Apache Kafka official documentation
- Build a sample event streaming application
- What Iβll Learn:
- Spring Boot Microservices
- What Iβll Learn:
- Spring Boot framework
- Microservices design patterns
- REST API development
- Learning Resources:
- Build multiple microservices in the project
- Implement dependency injection and inversion of control
- What Iβll Learn:
- Angular Frontend Development
- What Iβll Learn:
- Angular framework fundamentals
- Component-based architecture
- State management
- Learning Resources:
- Angular official tutorial
- Build complex component interactions
- Implement reactive programming with RxJS
- What Iβll Learn:
- Game Logic and Rule Implementation
- What Iβll Learn:
- Complex game rule design
- Move validation algorithms
- State management for board games
- Learning Resources:
- Study existing board game implementation designs
- Create a robust rules engine
- Implement comprehensive move validation
- What Iβll Learn:
π Technical Challenge Tracker
Challenges to Overcome
- Design a scalable event sourcing mechanism
- Create a real-time replay system
- Implement robust error handling in distributed system
- Optimize performance for game state synchronization
π Learning Approach
Method of Learning
- Theoretical Understanding
- Read documentation
- Practical Implementation
- Code incrementally
- Write unit and integration tests
- Refactor and improve design
- Community and Collaboration
- Seek code reviews
- Participate in developer forums
- Share progress and learn from feedback
π Learning Milestones
Beginner Stage
- Set up basic project structure
- Implement first microservice
- Create initial Kafka topic
Intermediate Stage
- Complete full backend architecture
- Implement game logic
- Create first working prototype
Advanced Stage
- Build complete distributed system
- Implement real-time replay
- Optimize and refactor
π Project Impact
This project is not just about building a Blockus game, but about:
- Deepening understanding of distributed systems
- Mastering modern software architecture
- Learning cutting-edge technologies
- Building a complex, scalable application
π‘ Continuous Learning
Note: This README is a living document. Checkboxes will be updated as skills are acquired, showcasing the learning journey.
Tips for Success
- Stay curious
- Donβt fear complexity
- Break down big challenges
- Celebrate small victories
Last Updated: [Current Date] Current Learning Focus: [Your Current Focus]